Patch #3 - 1.200.300 marks a significant milestone in the evolution of mobile app development, bringing with it exciting updates and enhancements that will revolutionize the way you interact with your favorite games.
The third major patch for Rematch is set to release on September 5th, 2026, and we're thrilled to confirm that the long-awaited Crossplay feature will be activated starting with this patch. This groundbreaking innovation allows players to matchmake and join friends across all platforms Rematch has released on, creating a seamless gaming experience like never before.
New gameplay tweaks have been implemented regarding volleys, making it more challenging for players to reach certain targets while maintaining the Extra Effort volley shot. Additionally, we're introducing new control settings for Mouse and Keyboard, allowing users to adjust tap aim sensitivity and revert to the WASD tap aiming control scheme that was available in early Betas of Rematch.
The Patch also features tweaks to the balancing of extra effort volley shots, making it more realistic and fair. The maximum speed at which players can lock onto volley targets during Extra Effort is now 10% lower, providing a better challenge for players while positioning themselves. This adjustment will remove certain situations where players seemed to be moving very fast towards their volley target, which felt both unrealistic and unfair.
Mobile App Development: The Future of Gaming
The Patch 3 build is now deployed on the Rematch Beta App, allowing us to gather feedback on another aspect we've been focusing on - the correction of regressions in our Core Gameplay mechanics. If everything goes according to plan, we will deploy Patch 3 to the Live Version on Wednesday September 5th (tentative), when you'll be able to use Crossplay.
Mouse and Keyboard Settings
The mouse and keyboard tap direction option is finally here! This feature allows users to switch between three different options to aim with taps, lobs, and volleys of those actions. The options are:
- Joystick Emulation: the default system that locks the camera and requires the player to move the mouse in a joystick-like manner.
- Two new sensitivity settings are available when using this mode: Smooth Correction Speed and Smooth Correction Range.
- Directional aiming: aim with the crosshair if there are no movement inputs pressed, or if the forward input is pressed. Otherwise, aim with the movement inputs (what is colloquially known as “WASD aiming”, which was used in the first pre-launch Beta).
- Crosshair-only: aim with the crosshair only.
Matches / Core Gameplay Improvements
Major Changes/Fixes:
- [NEW] Fixed ball visual rollback happening during a ball control after a stumble animation.
- [NEW] Fixed ball going in opposite direction of extra effort when performing extra effort in ball control and changing direction quickly.
- [NEW] Fixed invulnerability staying on GK after dive deflect.
- [NEW] Fixed push ball issues during ball control (reactivated sprint availability during ball control).
- Fixed issue with GK becoming vulnerable when shooting the ball.
A new camera setting is available for controllers only. Enabling it automatically locks the camera toward the aimed point at the beginning of the shoot. Aiming redirection can't be made anymore after that. This is the same camera lock that is applied when shooting with mouse and keyboard.
Improved tackling responsiveness and rollback handling to make tackles feel more reliable. Reduced camera shake intensity when stealing the ball. Fixed an issue where goalkeepers would incorrectly commit to a ball catch animation when diving onto other players.
Fixed some rare cases where invulnerable goalkeepers could still be tackled while performing actions outside of the keeper area. Fixed some issues where goalkeeper deflections and catches were rolled back incorrectly. Corrected visual ball desyncs to make it easier to see who has ball possession without affecting gameplay. Fixed incorrect ball positioning during certain ball control moves.
Fixed some instances of the ball not being interactable when it is not moving. Multiple improvements and fixes to animations. Fixed custom games spawn issues when a spectator is present.
Minor Changes/Fixes:
- [NEW] Fixed "moonwalk" by spamming dribble stance during sprint.
- [NEW] Fixed the Protect Ball Workshop by preventing AIs from taking the ball.
- [NEW] Fixed Extra Effort auto tap end transition animation. Fixed issues with defense mode deflects sometimes being ignored or canceled prematurely. Fixed issues with ball interaction after a disconnect.
Fixed Ball Touch regression bugs. Fixed multiple rollback and latency handling cases. Fixed various workshop, tutorial, and AI possession issues. Improved stability across reconnects and map changes.